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9/16/2013

Linux system calls - fork,exec and pipes.

These days I am passionate about network programming concepts, in order to fully understand Nodejs stack.
I created a small program to demonstrate canonical usage of basic linux system calls - fork, exec and pipes. These calls are used in most network applications and servers. It is heavily commented. Sorry for the code formatting, it is syntax highlighter issue.

#include
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 


// canonical example of fork,pipe and exec.
// it is heavily commented

// main program
int main (int argc, char ** args)
{
    // pipe
    int p[2];
    char buf[5]="\0";
    int pid;

    // do we have a fork ?
    if (!fork()){
        // write to one end of pipe
        write(p[1],"Child writes to pipe\n",22);

        // open a file
        int fd = open("one.js",O_RDWR);
        // read from that file
        read(fd,buf,70);

        //close file descriptor
        close(1);
        // replicate closed descriptro
        int i = dup(0);
        // print usefull message
        printf("Value of fd is: %d\n",i);

        // open new program, and provide some arguments
        execlp("./one","one",buf,NULL);

        // don't forget to exit child process and close open file descriptor
        exit(0);
        close(fd);
    }else{
        printf("Parent reading pipe");
        // read from a pipe
        read(p[0],buf,5);
        // print a pipe content
        printf("%s\n",buf);
        // wait for a child to exit
        wait(NULL);
    }
   return 0;
}
//

Thanx for visiting my blog
Happy Coding :)

9/05/2013

Network programming with sockets

I have to admit, I've moved away from Javascript , and I am spending most of my time in C/C++ together with Unix/Linux programming.
One of awesome things in compiled land :) are native kernel support for socket interface. In case you don't know what are sockets check out this link. Sockets are the basis of Internet, and It is very usefull to become familiar with them. Socket header files are written in C, but there are implementations for all modern languages. Sockets represents low level layer of network stack.
This is my simple implementation of server socket, written in C:

//
#include 
#include 
#include 
#include 
#include 
#include 
#include 

const char message[] = "Yuhuuuuu. Hello From The Server\n";
int main(int argc, char *argv[]) {

    int simpleSocket = 0;
    int simplePort = 0;
    int returnStatus = 0;
    struct sockaddr_in simpleServer;

    if (2 != argc) {

        fprintf(stderr, "Usage: %s \n", argv[0]);
        exit(1);

    }

    printf("%s\%s\n","Listening of port: ",argv[1]);

    simpleSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);

    if (simpleSocket == -1) {

        fprintf(stderr, "Could not create a socket!\n");
        exit(1);

    }
    else {
     fprintf(stderr, "Socket created!\n");
    }

    /* retrieve the port number for listening */
    simplePort = atoi(argv[1]);

    /* setup the address structure */
    /* use INADDR_ANY to bind to all local addresses  */
    bzero(&simpleServer, sizeof(simpleServer));
    simpleServer.sin_family = AF_INET;
    simpleServer.sin_addr.s_addr = htonl(INADDR_ANY);
    simpleServer.sin_port = htons(simplePort);

    /*  bind to the address and port with our socket  */
    returnStatus = bind(simpleSocket,(struct sockaddr *)&simpleServer,sizeof(simpleServer));

    if (returnStatus == 0) {
     fprintf(stderr, "Bind completed!\n");
    }
    else {
        fprintf(stderr, "Could not bind to address!\n");
 close(simpleSocket);
 exit(1);
    }

    /* lets listen on the socket for connections      */
    returnStatus = listen(simpleSocket, 5);

    if (returnStatus == -1) {
        fprintf(stderr, "Cannot listen on socket!\n");
 close(simpleSocket);
        exit(1);
    }

    while (1)

    {

        struct sockaddr_in clientName = { 0 };
 int simpleChildSocket = 0;
 int clientNameLength = sizeof(clientName);

 /* wait here */

        simpleChildSocket = accept(simpleSocket,(struct sockaddr *)&clientName, &clientNameLength);

 if (simpleChildSocket == -1) {

            fprintf(stderr, "Cannot accept connections!\n");
     close(simpleSocket);
     exit(1);

 }

        /* handle the new connection request  */
 /* write out our message to the client */
 write(simpleChildSocket, message, strlen(message));
        close(simpleChildSocket);

    }

    close(simpleSocket);
    return 0;
}
//
Happy Coding.

8/17/2013

Bootstrap data with Jade templating engine

Jade is templating engine closely related to expressjs. It is not a surprise, since jade is created by a same author. Jade is heavily influenced by syntax of Ruby and Haml.
There are lot of great features in Jade, that makes dealing with compex views on server side really  smooth. One of them is ability to transfer data directly to html ( jade file ), without additional request.
Let me explain that more. We know that HTTP request are expensive. So it is a good pattern to initially load as more content as possible,  so we don't have to make new requests to server. That is  a winning paradigm that  makes single page web applications so powerful on the client side.  On the client, simply load all the view once and make Ajax request for data if needed.  Since Jade is rendered on the server, this approach is especially useful when application needs data from database for the first load.

With Jade we can easily bootstrap data like this:

//
//here data is plain js object
var data = { "name": "myApp","version":0.0.0,"db":"mongodb"};

// now just render existing view, with data object attached   
app.get("/",function(req,res){
    res.render("home",{obj:data}) 
//

In the previous example data object  was local, contained in the same file as main app file. When we want  to bootstrap data from database, we take same approach when rendering jade template.
Again, data is attached to Jade template. The only difference is that we have to have access to database.

Here is example:
//
exports.queryDB = function (req,res) {
    db.collection("jazz",function (err,collection) {
        collection.find().toArray(function (err,collection) {
            res.render("jazz",{giants:collection});
        });
    });
};
//

Database example is a function that asynchronously query data, due to nature af nodejs native mongodb driver. But when we have data, we can manipulate with it with Jade syntax. For example, to iterate over data object and insert it in the html we can do this:

    // 
    ul
        each giant in giants
            li
                a(href="#{giant["name"]}") #{giant["name"]}
    //


Now we have nice list of jazz giants on our page, bootstrapped on first request.

Thanks for visiting my blog.

8/12/2013

Mongodb and underscorejs - the mean stack

I found a way to combine two very powerful toys that I am playing with :

Mongodb - noSQL database that is shaping web these days and Underscorejs  - which make me fell in love with functional programming.

If you don't know already, mongo is using document/oriented key/value way of storing data in JSON format ( BSON - binary JSON under the hood ).
Underscore has a tons of functions that works with literals like plain JS objects and arrays ( which are basic building blocks of mongo collection ). Also, underscore is environment agnostic. That means that it is not dependent on interfaces like DOM. It is important just to execute underscore functions under Javascripot interpreter. Mongo shell is actually javascript shell, so underscore fits great.

To import JS code in mongo, open your .mongorc.js file, that is located in /home/ directory ( Linux/MacOSx), and place any script inside. It can be whole library, like underscore. Now, from terminal, open mongo shell, and type load (".mongorc.js"). Now all code inside that file is avaliable to mongo documents.

Play yourself and have fun.

Thanks for visiting my blog.


8/11/2013

Design patterns refactored

I did some cleaning and refactoring of my implementations of classic design patterns in coffeescript.
Also I included some variations of existing patterns ( adapter, composite ). There is always more than one way in which we can do same thing ( especially with JS ).

Code is  here

Thanks for visiting my blog.

8/09/2013

Local Search Application

I wrote an application that will search through local data store. It can be easily modified to browse remote db also. By default is searches items in a wiki articles, and uses local array-object as storage.
It is written with the help of jQuery and Coffeescript.
I have to mention that it is not structured in object-oriented or modular way. This code is just a basic idea implemented quickly after inspiration. Inside of bigger application of maybe framework it definitly needs structure, optimization, testing and maybe refactoring.

Code can be found here:

Here is a screenshot:



Thanks for visiting my blog.

8/07/2013

Mediator design pattern with coffeescript

This is second pattern in series of Javascript design patterns implemented with coffeescript.
It can be found here:

Coffeeversion:

//
#Behavioral
#Mediator - classical object-oriented design patterns with Coffeescript
#Global objects are here just for testing in the browser
this.mediator = 
    mediate:(x)->
        if x is "from obj1"
            obj2.receive(x)
        else
            obj1.receive(x)
        
this.obj1 = 
    send:(message)->
        mediator.mediate(message)
    receive:(x)->
        console.log " I am obj1, I just received this message from " + x + " with the help of mediator"

this.obj2 = 
    send:(message)->
        mediator.mediate(message)
    receive:(x)->
        console.log " I am obj2, I just received this message from " + x + " with the help of mediator"
//

Compiled to vanillajs:

//
// Generated by CoffeeScript 1.6.2
(function() {
  this.mediator = {
    mediate: function(x) {
      if (x === "from obj1") {
        return obj2.receive(x);
      } else {
        return obj1.receive(x);
      }
    }
  };

  this.obj1 = {
    send: function(message) {
      return mediator.mediate(message);
    },
    receive: function(x) {
      return console.log(" I am obj1, I just received this message from " + x + " with the help of mediator");
    }
  };

  this.obj2 = {
    send: function(message) {
      return mediator.mediate(message);
    },
    receive: function(x) {
      return console.log(" I am obj2, I just received this message from " + x + " with the help of mediator");
    }
  };

}).call(this);

//

Thanks for visiting my blog.